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GPU-based ray tracing.

Uniform grid centered ray tracer using GLSL. Support for ATI and NVidia.

An open source implementation of some of the latest research into GPU raytracing. Current state is fairly basic, but built to be expandable. Check out the SourceForge site for the latest info.


Ray tracing references:

Technology/research in the area of GPU ray tracing, was either used in the creation of Pathos or something generally interesting:

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